Pawn is a short 2D action-adventure game in which the player embodies a chess pawn and must defeat the adversary Queen. To do so, infiltrate her castle, kill the enemy pieces, free your own allies and earn weapons and skills.
The game is a personal project I made using Photoshop, Audacity and Unity.
I took on every role from game designer, programmer, artist and animator to integrator. Credits for sounds and music can be found below.
The project took eight months of work between May and December 2021.
Creation process
I drew many maps on paper to establish the layout of the castle's rooms. A few changes were made in the final version but the drawings helped me a lot to stay on track.
Entryway concept art
Entryway concept art
Kitchen concept art
Kitchen concept art
Enemies and weapons
Enemies and weapons
Armor and UI
Armor and UI
Teleportation sketches #1 & #2
Teleportation sketches #1 & #2
Teleportation sketches #3
Teleportation sketches #3
I sketched a few concept art pieces to better visualize certain rooms of the level design, as well as the general atmosphere of the game, many assets, characters and UI elements.

Certain elements and ideas illustrated to the left had to be cut out of the game during the production due to their complexity and lack of time.
Abilities of enemies / Abilities given by allies
Abilities of enemies / Abilities given by allies
Controller buttons
Controller buttons
Boss battle loops
Boss battle loops
Other sketches and plans were made on paper for the gameplay elements. For example, brainstorming of beats for the boss battle, a list of enemies, their attacks, movements and bonuses, as well as a quick drawing of the controller's buttons.
Because my 2D art skills were not very good at the beginning of the project, I attempted to create some game assets on Krita, without much success. I decided to take an online pixel art course, which allowed me to establish a stronger artistic style for the game and gave me an approachable method to create the assets.
Bow attack
Bow attack
Death
Death
Hurt
Hurt
Idle
Idle
Jump
Jump
Shield
Shield
Sword attack
Sword attack
Run
Run
I had initially planned to implement a character customization option, allowing the player to chose the colour of their pawn just like classic chess. Unfortunately, the idea had to be cut out due to the animation technique chosen. The main character was also supposed to wear a helmet as an armour, but I chose a shield for the same reasons.
Pawn
Pawn
Rook
Rook
Knight
Knight
Bishop
Bishop
Queen
Queen
King
King
Other challenges included the level of difficulty of enemies. They were sometimes too easy or to hard to kill. There were also a few bugs that didn't appear during the builds but that many testers experienced.
You can find a few scripts from the game on my Github at
https://github.com/Untamed90/Pawn
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