This grand piano is a personal project I did to challenge myself and explore different aspects of 3D art. I used many different images as references to recreate a grand piano with as many details as possible. This is therefore not a specific grand piano but a mix of different elements took from different references.
The first challenge I had to overcome was to model the inside of the piano. I used Illustrator to cut out the curves and import the .svg in Blender.
Creating the textures with shaders was also something new to me. Having little knowledge on the subject, I watched a tutorial explaining the 6 most important nodes in Blender to understand them better, how to use mix them and in which contexts they are best used. I then decided to produce a simple texture for the piano's strings to save resources on polygons.
This project taught me a lot on the use of physics simulator and cloth simulator to create the curtains and the tablecloth. One of the most challenging tasks I completed was to sustain them using the right vertices and place the curtain rings correctly.
The lighting of the scene was difficult at times because I attempted to recreate the sun's light through the windows. I loved exploring different camera angles to take beautiful pictures and show the scene through multiple viewpoints.
Piano shader with scratches and dust
Piano shader with scratches and dust
Stained tablecloth shader
Stained tablecloth shader
Stained vase shader
Stained vase shader
Dusty wood floor shader
Dusty wood floor shader
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