Mini-game for tablets for the Interactive Medias IV course, designed to be part of a mini-games series called Rafale.
Requirements included hazard elements and the increase of difficulty across the levels. The concept of Faim d'Élément is to feed peanuts to a pachyderm at a fast speed. If its hunger hits 0 before the end, the game is lost. As levels advance, the hunger drops faster and bad pieces of meat appear more frequently to hinder the player.
This game has helped me learn the principles of object oriented programming in Javascript as well as how to design a small game environment with a consistent graphic style. The art was made using Illustrator
Please note that the UI signifying the change of levels were created by my teacher and not me.
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